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Monster PersonalitiesThis section courtesy of the FAQ by Alex JacksonA monster's personality is made up of four variables: "Bravery", "Caring", "Prudence" and "Motivation". These values fluctuate depending on the orders you give in combat: CHARGE: Bravery up, Prudence slightly down MIXED: Prudence up, Caring slightly down CAUTIOUS: Caring up, Bravery slightly down Motivation increases when you use any strategy except COMMAND, and decreases when you use COMMAND. Running away from combat decreases all your monsters' Bravery and Motivation considerably. Personality variables only change when you explicitly choose a strategy for each monster during combat. If you skip this step by choosing FIGHT, or if you use an item, none of your monsters' personalities change. The higher a monster's level, the more slowly its personality changes (i.e. fewer points are added or subtracted to the variables each time you select a strategy) A monster's personality type is determined by which of the first three characteristics are high, low, and average, as follows: Type Br Ca Pr ------------------- HOTBLOOD Hi Hi Hi DARING Hi Hi Av DAREDEVIL Hi Hi Lo LONE WOLF Hi Av Hi VAIN Hi Av Av EZ GOING Hi Av Lo SMUG Hi Lo Hi SNOBBY Hi Lo Av RECKLESS Hi Lo Lo COOL/CALM Av Hi Hi WHIMSY Av Hi Av NOSY Av Hi Lo WHIZ KID Av Av Hi ORDINARY Av Av Av HASTY Av Av Lo STUBBORN Av Lo Hi REBEL Av Lo Av SPOILED Av Lo Lo HUMANE Lo Hi Hi UNCERTAIN Lo Hi Av CARELESS Lo Hi Lo SHREWED Lo Av Hi CAREFREE Lo Av Av GULLIBLE Lo Av Lo SLY Lo Lo Hi COWARD Lo Lo Av LAZY Lo Lo Lo Personality traits can be observed in slightly more detail by talking to your monster in the room west of the registration desk at the arena. The things your monsters say there are determined by all four of their characteristics. Note that this is the only way to check "Motivation". The first three personality traits determine whether or not a monster will obey a command. In general, monsters prefer to obey commands that suit their strongest characteristic: Brave monsters prefer CHARGE, caring ones CAUTIOUS and prudent ones MIXED. Note that a monster with low WLD (wildness) will usually obey any command, and a monster with extremely high WLD won't obey even a command suited to its personality. "Motivation" affects the ease of raising the other three personality traits. High "Motivation" causes traits to increase more rapidly and decrease more slowly. Finally, each personality trait occasionally has a special effect in combat (accompanied by a message). The higher the trait, the more often the effect occurs. Bravery: Critical hit with a physical attack Caring: Use a healing skill without spending MP Prudence: Status attack ignores the victim's resistance Motivation: 50% additional damage with any attack There are apparently the following special effects associated with extremely low personality traits, but I've never seen any of them occur while playing. Low Bravery: Additional 50% damage cut when DEFending Low Caring: Use an ally as a shield Low Prudence: Automatically counterattack Low Motivation: Automatically evade an attack |