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Stats Credits: FAQ by Alex Jackson |
Stats for Zombie Family MembersCourtesy of the FAQ by Alex JacksonName ML XP SX FL ME HP MP AT DF AG IN S K I L L S ------------------------------------------------------------------------- Spooky 40 11 2 1 0 11 12 13 08 18 15 Radiant LushLicks MouthShut Skullgon 45 13 2 0 0 06 01 23 15 04 06 TwinSlash IceSlash FrigidAir Putrepup 35 06 2 0 0 17 13 17 08 11 04 Sap Slow MagicBack RotRaven 35 05 2 0 0 14 08 12 11 18 09 Kamikaze BoltSlash Lightning Mummy 50 10 2 0 0 15 17 12 09 04 08 EvilSlash CallHelp Paralyze DarkCrab 30 08 2 0 0 12 08 15 20 01 11 MagicWall Ironize StepGuard DeadNite 45 13 2 0 0 17 07 19 09 12 08 Heal DeChaos CurseOff Shadow 50 12 2 1 0 09 06 06 20 08 12 FrigidAir K.O.Dance ThickFog Hork 40 08 2 0 0 17 13 16 08 11 10 PoisonGas EerieLite LushLicks Mudron 30 10 2 0 0 06 10 11 17 07 14 Beat Heal Vivify NiteWhip 35 12 2 1 0 17 04 10 03 15 09 WindBeast Lightning FireAir MadSpirit 50 13 2 1 0 14 12 15 12 16 10 SleepAir Radiant ThickFog WindMerge 35 09 2 1 0 16 19 19 12 13 06 Infernos Barrier CurseOff Reaper 50 10 2 1 0 19 03 21 17 19 06 DevilCut Curse EerieLite DeadNoble 50 16 2 0 0 21 02 26 19 15 13 Beat HealUs TatsuCall WhiteKing 70 25 2 0 0 20 24 14 20 15 27 Infernos Bolt Chance BoneSlave 40 10 2 0 0 14 13 17 12 07 01 Bang BoltSlash BirdBlow Skeletor 60 12 2 0 0 16 11 18 12 16 19 Sap BirdBlow BiAttack Servant 80 20 2 0 0 23 21 25 18 15 20 Blaze IceBolt Focus Copycat 40 01 2 1 0 11 20 01 02 21 05 Transform OddDance Imitate Resistances for Zombie Family Members Name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z --------------------------------------------------------------- Spooky 0 0 0 0 0 0 3 3 3 1 1 3 1 1 3 1 0 0 2 2 2 0 0 0 0 0 Skullgon 1 1 1 0 0 2 2 2 2 0 0 2 0 0 3 0 0 2 2 2 2 0 0 0 0 0 Putrepup 0 0 0 0 0 0 2 2 2 0 0 2 1 1 2 0 0 0 2 2 2 1 1 1 1 1 RotRaven 0 0 0 1 1 0 2 2 2 0 0 2 0 0 2 0 0 0 2 2 2 1 1 1 1 1 Mummy 0 0 0 1 1 0 2 2 2 1 1 2 0 0 2 0 0 0 2 2 2 1 1 1 0 0 DarkCrab 0 0 0 0 0 0 2 3 2 0 0 3 0 0 2 0 0 0 3 3 3 0 0 0 1 1 DeadNite 1 1 1 1 1 1 2 2 3 0 0 2 0 0 3 0 0 0 2 2 2 0 0 0 0 0 Shadow 0 0 0 0 0 1 2 2 3 0 0 2 0 0 3 0 0 1 2 2 2 0 0 0 0 0 Hork 0 0 0 0 0 0 2 2 2 0 0 2 0 0 2 0 0 0 2 2 2 0 0 0 0 0 Mudron 0 0 0 0 0 0 2 3 2 0 0 3 1 1 2 0 0 0 3 3 3 0 0 0 1 1 NiteWhip 0 0 0 2 1 1 2 2 2 0 0 2 0 0 2 0 0 0 2 2 2 1 1 1 1 1 MadSpirit 0 0 0 1 1 1 2 2 3 1 1 3 0 0 3 0 0 0 2 2 2 1 1 1 0 0 WindMerge 0 0 0 3 1 0 2 2 2 0 0 2 1 1 2 0 0 0 2 2 2 1 1 1 1 1 Reaper 0 0 0 1 1 0 2 3 2 1 1 3 0 0 2 0 0 1 3 3 3 1 1 0 1 1 DeadNoble 1 1 1 2 1 2 2 2 3 1 1 2 0 0 3 0 0 2 2 3 2 1 0 0 0 0 WhiteKing 1 1 2 3 1 3 2 2 3 1 1 3 1 1 3 1 1 2 3 3 3 1 1 1 1 1 BoneSlave 0 0 0 1 0 1 2 2 2 1 1 2 0 0 2 0 0 0 2 2 2 0 0 0 0 0 Skeletor 0 0 1 2 0 2 2 2 3 1 1 2 0 0 3 0 0 1 2 2 2 0 0 0 0 0 Servant 1 1 3 2 1 2 2 2 3 1 1 3 1 1 3 1 1 2 3 3 3 1 1 1 1 1 Copycat 0 0 0 0 0 0 2 2 3 0 0 2 0 0 2 0 0 0 2 3 2 1 0 0 0 0 Stats Legend: -------------- ML: Max Level The Max Level of a wild-caught monster is this value +/- 2 (random) The Max Level of a bred monster is this value + Plus * 2 XP: XP/Level table This is a pointer to one of 32 different XP tables. In general, the higher the number, the more XP the monster needs per level: 00-07 = Fast (2 XP for level 2) 08-15 = Normal (5 XP for level 2) 16-23 = Slow (10 XP for level 2) 24-31 = Very slow (100 XP for level 2) SX: Sex probability This determines the sex of a monster hatched from an egg. The sex of a wild-caught monster depends on where it is caught (for example, all the catchable Gate bosses are of predetermined sex) Note that any egg's sex can be changed by having it BLESSed. 0 = Always male 1 = 9/10 male 2 = Even chance 3 = 5/6 female FL: Flying monster? If this is 1, the monster locomotes exclusively by flying. Flying monsters are immune to "LegSweep" and "BigTrip". HP: HP Growth table MP: MP Growth table AT: ATK Growth table DF: DEF Growth table AG: AGL Growth table IN: INT Growth table These are pointers to one of 32 different tables that determine the value added to these scores at each level gain from 2 to 99. In general, the higher the number, the higher the score ultimately grows, but each table gains the largest amount of points over a different span of levels. The same tables are used for all six scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and INT at 255. Resistence Legend: ------------------ The following 26 classes of special attack exist in DWM: A: Blaze (etc.), FireSlash, BigBang, FireStaff B: Firebal (etc.), LavaStaff C: Bang (etc.) D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff F: IceBolt (etc.), IceSlash, SnowStaff G: Surround, SandStorm, Radiant H: Sleep, NapAttack, SleepAir I: Beat (etc.), K.O.Dance, EerieLite, UltraDown J: RobMagic (etc.), OddDance, RobDance K: StopSpell, MistStaff L: PanicAll, PaniDance M: Sap, SickLick (DEF down) N: Slow (AGL down) O: Sacrifice, Ramming, Kamikaze P: MegaMagic Q: FireAir (etc.) R: IceAir (etc.) S: PoisonHit, PoisonGas, PoisonAir, BadMeat T: Paralyze, PalsyAir U: Curse V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn) W: DanceShut X: MouthShut Y: CallHelp, YellHelp, RockThrow Z: GigaSlash Resistance to these attacks is a species characteristic and ranges from 0 to 3, 0 being completely non-resistant and 3 being completely immune (in most cases). |