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Credits:
FAQ by Alex Jackson


Stats for Material Family Members

Courtesy of the FAQ by Alex Jackson

Name      ML XP SX FL HP MP AT DF AG IN          S K I L L S
----------------------------------------------------------------------
JewelBag  40 12  2  0 13 11 09 18 17 15 Firebal   StopSpell PanicAll
EvilWand  50 14  2  1 14 15 17 12 09 13 DeChaos   MapMagic  FrigidAir
MadCandle 35 10  2  0 12 10 14 06 17 12 Blaze     PsycheUp  Whistle
CoilBird  35 08  2  0 16 13 05 14 14 07 NumbOff   DeChaos   SuckAll
Facer     50 12  2  0 08 23 11 12 03 19 Infernos  Sacrifice LifeSong
SpikyBoy  30 08  2  0 09 13 14 17 07 11 Sacrifice HighJump  Smashlime
MadMirror 45 14  2  0 15 11 08 06 11 19 MagicBack Transform MapMagic
RogueNite 45 12  2  0 14 04 20 21 10 13 Heal      EvilSlash MetalCut
Goopi     40 08  2  0 08 13 11 14 07 04 CallHelp  LegSweep  Dodge
Voodoll   35 11  2  0 14 17 12 12 08 14 Surround  PanicAll  Sap
MetalDrak 45 15  2  0 18 13 20 23 09 10 Massacre  RockThrow SandStorm
Balzak    35 13  2  0 21 11 23 21 18 19 Bang      Bolt      MultiCut
SabreMan  30 11  2  1 08 03 09 11 12 06 RobMagic  DevilCut  Paralyze
CurseLamp 50 09  2  1 12 18 09 19 13 15 Upper     Speed     TwinHits
Roboster  40 13  2  0 12 05 21 22 24 17 BiAttack  SquallHit RainSlash
EvilPot   40 11  2  1 18 19 15 18 09 19 Beat      Sleep     Massacre
Gismo     40 09  2  1 13 15 11 14 20 18 SuckAir   FireAir   FrigidAir
LavaMan   40 13  2  0 18 12 17 24 04 07 Blaze     FireAir   Cover
IceMan    40 13  2  0 16 06 18 24 04 07 IceBolt   FrigidAir StrongD
Mimic     40 11  2  1 25 10 20 12 01 20 Blaze     Beat      StepGuard
MudDoll   40 08  2  0 12 03 13 14 01 15 OddDance  SideStep  Hustle
Golem     40 18  2  0 17 04 12 21 04 06 ChargeUP  PsycheUp  StrongD
StoneMan  50 15  2  0 24 10 23 24 01 14 Cover     SuckAll   Meditate
BombCrag  50 14  2  0 15 11 17 20 00 13 Sacrifice Farewell  Meditate
GoldGolem 80 18  1  0 24 21 24 27 17 23 BigBang   Surge     TatsuCall

Resistances for Material Family Members

Name       A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
---------------------------------------------------------------
JewelBag   0 0 0 0 0 2 1 1 3 1 1 1 1 1 3 1 0 2 0 0 0 0 0 0 0 0
EvilWand   1 1 1 0 0 2 0 0 3 0 0 0 0 0 3 0 1 2 0 0 0 0 0 0 0 0
MadCandle  2 2 0 0 0 0 0 0 2 0 0 0 1 1 2 0 2 0 0 0 0 1 1 1 1 1
CoilBird   0 0 0 1 1 2 0 0 2 0 0 0 0 0 2 0 0 2 0 0 0 1 1 1 1 1
Facer      0 0 0 1 1 2 0 0 2 1 1 0 0 0 2 0 0 2 0 0 0 1 1 1 0 0
SpikyBoy   0 0 0 0 0 2 0 1 2 0 0 1 0 0 2 0 0 2 1 1 1 0 0 0 1 1
MadMirror  1 1 1 1 1 2 0 0 3 0 0 0 0 0 3 0 0 2 0 0 0 0 0 0 0 0
RogueNite  0 0 0 0 0 2 1 1 3 0 0 1 0 0 3 0 0 2 1 1 1 0 0 0 0 0
Goopi      0 0 0 0 0 2 0 0 2 0 0 0 0 0 2 0 0 2 0 0 0 0 0 0 0 0
Voodoll    0 0 0 0 0 2 0 1 2 0 0 1 0 0 2 0 0 2 2 2 1 0 0 0 1 1
MetalDrak  1 1 1 0 0 2 0 0 2 0 0 0 0 0 3 0 1 3 2 2 0 0 0 0 0 0
Balzak     0 0 0 0 0 2 1 1 2 1 1 1 1 1 2 1 0 2 0 0 0 1 1 1 1 1
SabreMan   0 0 1 1 0 2 0 1 2 1 1 1 0 0 2 0 0 2 1 1 1 0 0 0 1 1
CurseLamp  0 0 0 2 1 2 0 0 2 1 1 0 0 0 2 0 0 2 0 0 0 2 2 2 0 0
Roboster   1 1 1 1 1 2 1 2 3 0 0 0 0 0 3 0 1 2 2 2 0 0 0 0 0 0
EvilPot    0 0 0 0 0 2 2 2 3 1 1 1 1 1 3 1 0 2 0 0 0 0 0 0 0 0
Gismo      0 0 0 2 1 2 0 0 2 0 0 0 0 1 2 0 0 2 0 0 0 0 0 0 0 0
LavaMan    3 3 1 2 0 1 0 0 3 0 0 1 0 0 3 0 3 1 0 0 0 0 0 0 0 0
IceMan     1 1 1 2 0 3 0 0 3 0 0 0 1 0 3 0 1 3 0 0 0 0 0 0 0 0
Mimic      0 0 1 2 1 2 1 1 3 1 1 1 1 1 3 1 0 1 0 0 0 0 0 0 0 0
MudDoll    0 0 1 1 0 3 1 0 3 0 0 0 0 0 3 0 0 3 0 0 0 0 0 0 0 0
Golem      0 0 1 1 0 3 1 1 3 0 0 0 0 0 3 0 0 3 0 0 0 1 1 1 1 1
StoneMan   1 1 1 1 0 3 1 1 3 0 1 0 0 0 3 0 1 3 0 2 1 1 1 1 1 1
BombCrag   1 1 0 0 0 2 0 1 3 1 1 1 1 1 3 0 1 2 1 1 1 0 0 0 1 1
GoldGolem  2 2 2 2 1 2 3 3 3 3 3 3 2 2 3 1 2 2 3 3 3 2 2 2 1 1

Stats Legend:
--------------
ML: Max Level
The Max Level of a wild-caught monster is this value +/- 2 (random)
The Max Level of a bred monster is this value + Plus * 2

XP: XP/Level table
This is a pointer to one of 32 different XP tables.
In general, the higher the number, the more XP the
monster needs per level:
00-07 = Fast      (2 XP for level 2)
08-15 = Normal    (5 XP for level 2)
16-23 = Slow      (10 XP for level 2)
24-31 = Very slow (100 XP for level 2)

SX: Sex probability
This determines the sex of a monster hatched from an egg.
The sex of a wild-caught monster depends on where it is caught
(for example, all the catchable Gate bosses are of predetermined sex)
Note that any egg's sex can be changed by having it BLESSed.
0 = Always male
1 = 9/10 male
2 = Even chance
3 = 5/6 female

FL: Flying monster?
If this is 1, the monster locomotes exclusively by flying.
Flying monsters are immune to "LegSweep" and "BigTrip".

HP: HP Growth table
MP: MP Growth table
AT: ATK Growth table
DF: DEF Growth table
AG: AGL Growth table
IN: INT Growth table
These are pointers to one of 32 different tables that determine
the value added to these scores at each level gain from 2 to 99.
In general, the higher the number, the higher the score ultimately
grows, but each table gains the largest amount of points over a
different span of levels.  The same tables are used for all six
scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and
INT at 255.

Resistence Legend:
------------------
The following 26 classes of special attack exist in DWM:

A: Blaze (etc.), FireSlash, BigBang, FireStaff
B: Firebal (etc.), LavaStaff
C: Bang (etc.)
D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff
E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff
F: IceBolt (etc.), IceSlash, SnowStaff
G: Surround, SandStorm, Radiant
H: Sleep, NapAttack, SleepAir
I: Beat (etc.), K.O.Dance, EerieLite, UltraDown
J: RobMagic (etc.), OddDance, RobDance
K: StopSpell, MistStaff
L: PanicAll, PaniDance
M: Sap, SickLick (DEF down)
N: Slow (AGL down)
O: Sacrifice, Ramming, Kamikaze
P: MegaMagic
Q: FireAir (etc.)
R: IceAir (etc.)
S: PoisonHit, PoisonGas, PoisonAir, BadMeat
T: Paralyze, PalsyAir
U: Curse
V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn)
W: DanceShut
X: MouthShut
Y: CallHelp, YellHelp, RockThrow
Z: GigaSlash

Resistance to these attacks is a species characteristic and
ranges from 0 to 3, 0 being completely non-resistant and 3
being completely immune (in most cases).
You want more? I got all the DWM info. Dragon Warrior Monsters, or Dragon Quest Monsters - Terry's Wonderland, as it is Called in Japan, is a monster training game like pokemon. It is from the popular Dragon Quest series in Japan. You have monster battles, or monster fights, at the various gates. This gameboy game was just released by Enix and Eidos. Since it is on the gameboy, you can do monster battles, monster fights, and breeding over the link cable. I have info on the plot, the monster families, how to battle, a FULL breeding list, and some tips.