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Stats Credits: FAQ by Alex Jackson |
Stats for Devil/Demon Family MembersCourtesy of the FAQ by Alex JacksonName ML XP SX FL HP MP AT DF AG IN S K I L L S ---------------------------------------------------------------------- Pixy 40 19 2 0 11 07 15 08 15 04 Speed TwinHits Antidote ArcDemon 45 20 2 0 14 13 17 12 07 21 Bang BoltSlash BirdBlow AgDevil 35 16 2 0 16 11 18 12 16 19 Firebal Sacrifice SleepAir Demonite 25 13 2 0 13 01 05 04 09 20 Blaze FireSlash FrigidAir DarkEye 50 18 2 1 11 18 10 16 09 12 MetalCut PalsyAir Radiant EyeBall 35 16 2 0 16 17 14 14 13 08 MagicBack Ironize WarCry SkulRider 45 18 2 0 17 11 17 13 15 12 FireSlash RainSlash LegSweep EvilBeast 50 20 2 0 16 10 20 22 04 12 Firebal Ironize FrigidAir 1EyeClown 25 13 2 1 10 01 05 09 09 17 Blaze Firebal IceBolt Gremlin 25 13 2 1 13 07 08 04 02 18 Firebal StopSpell Heal MedusaEye 35 19 2 1 11 13 14 15 08 11 Surround Sap Branching Lionex 45 21 2 0 15 11 14 15 12 19 Infernos HealUs VacuSlash GoatHorn 35 22 2 0 20 11 17 13 11 20 Bang Infernos IceBolt Orc 50 17 2 0 19 07 19 13 13 18 Sap Vivify BirdBlow Ogre 35 19 2 0 15 08 20 12 10 12 Massacre MetalCut RainSlash GateGuard 50 23 2 0 18 12 18 14 10 14 Blaze CleanCut ThickFog ChopClown 50 22 2 0 17 12 20 11 20 15 TwinHits VacuSlash SquallHit Grendal 60 20 2 0 23 01 18 24 12 12 FireSlash DrakSlash Cover Akubar 80 30 2 0 24 30 23 21 18 21 Bang Focus FrigidAir MadKnight 50 23 2 0 17 09 18 20 10 12 Massacre BeastCut GigaSlash Gigantes 35 22 2 0 27 00 27 07 00 00 EvilSlash ChargeUP ZombieCut Centasaur 45 23 2 0 20 01 24 21 18 19 StopSpell FireSlash RainSlash EvilArmor 30 22 2 0 16 01 17 29 05 13 FireSlash BoltSlash DrakSlash Jamirus 60 21 2 0 24 09 21 24 23 18 Blaze BiAttack TailWind Durran 70 28 2 0 25 24 23 15 17 20 DrakSlash BirdBlow WindBeast Resistances for Devil/Demon Family Members Name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z --------------------------------------------------------------- Pixy 2 2 1 1 1 2 1 1 3 2 2 2 1 1 3 1 0 0 0 0 0 0 0 0 0 0 ArcDemon 2 3 2 2 2 2 0 0 3 0 1 0 0 0 3 0 1 0 0 2 1 0 0 0 0 1 AgDevil 1 1 2 2 2 2 0 0 2 0 0 0 1 1 2 0 0 0 0 0 0 2 1 1 2 1 Demonite 1 1 1 3 3 2 0 0 2 0 0 0 0 0 2 0 0 0 0 0 0 1 2 2 2 1 DarkEye 2 2 1 3 3 1 0 0 2 1 1 0 0 0 2 0 0 0 0 0 0 2 2 1 0 0 EyeBall 2 2 2 2 2 2 0 1 2 0 0 1 0 0 2 0 0 0 1 1 1 0 0 0 1 1 SkulRider 2 2 2 1 1 2 1 1 3 0 0 1 0 0 3 0 0 0 2 2 1 0 0 0 0 0 EvilBeast 2 2 1 2 2 3 0 0 3 1 1 1 0 0 3 0 0 1 0 0 0 0 0 0 0 0 1EyeClown 1 1 1 2 2 2 0 0 3 0 1 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 Gremlin 2 2 2 1 1 1 0 0 3 0 0 1 0 0 3 0 0 0 0 0 0 0 0 0 0 0 MedusaEye 2 2 2 1 1 1 0 1 2 0 0 1 0 0 2 0 0 0 2 2 2 1 1 0 1 1 Lionex 3 3 2 2 2 2 0 0 3 1 1 1 0 0 3 0 2 2 0 0 2 0 0 0 0 0 GoatHorn 2 2 2 2 2 2 0 0 3 0 1 1 2 2 3 0 0 0 0 0 0 2 2 2 2 2 Orc 1 1 1 3 3 2 0 0 2 1 1 0 1 1 2 0 0 0 0 0 0 2 2 2 0 0 Ogre 1 1 2 2 2 2 0 0 2 0 0 0 1 1 2 0 0 0 0 0 0 2 2 2 2 1 GateGuard 2 2 2 3 3 2 1 1 3 0 0 0 0 0 3 0 0 0 0 0 0 1 2 2 2 1 ChopClown 2 2 2 2 2 3 1 0 3 1 1 0 1 1 3 0 0 0 0 0 0 0 0 0 0 0 Grendal 2 2 2 2 2 1 1 1 3 1 1 1 1 1 3 0 0 0 0 0 0 0 0 0 0 0 Akubar 2 2 3 2 2 2 1 2 3 1 3 2 1 1 3 0 2 1 0 2 0 1 0 0 0 0 MadKnight 2 2 1 1 1 2 1 1 3 0 1 1 1 1 3 0 1 1 0 2 0 1 0 0 0 0 Gigantes 1 1 1 1 1 1 0 1 3 0 0 0 2 2 3 0 0 0 0 2 0 2 1 1 1 1 Centasaur 3 3 2 1 1 2 0 0 2 0 1 1 1 1 3 0 1 1 0 2 0 1 0 0 0 0 EvilArmor 2 2 2 2 2 1 0 1 3 0 0 1 0 0 2 0 0 0 1 2 1 1 0 0 1 1 Jamirus 2 2 2 3 3 1 1 1 3 1 1 1 1 1 3 0 0 0 0 2 0 1 1 1 1 1 Durran 2 2 3 2 1 3 2 2 3 1 2 2 1 1 3 1 1 1 3 3 2 1 0 0 0 0 Stats Legend: -------------- ML: Max Level The Max Level of a wild-caught monster is this value +/- 2 (random) The Max Level of a bred monster is this value + Plus * 2 XP: XP/Level table This is a pointer to one of 32 different XP tables. In general, the higher the number, the more XP the monster needs per level: 00-07 = Fast (2 XP for level 2) 08-15 = Normal (5 XP for level 2) 16-23 = Slow (10 XP for level 2) 24-31 = Very slow (100 XP for level 2) SX: Sex probability This determines the sex of a monster hatched from an egg. The sex of a wild-caught monster depends on where it is caught (for example, all the catchable Gate bosses are of predetermined sex) Note that any egg's sex can be changed by having it BLESSed. 0 = Always male 1 = 9/10 male 2 = Even chance 3 = 5/6 female FL: Flying monster? If this is 1, the monster locomotes exclusively by flying. Flying monsters are immune to "LegSweep" and "BigTrip". HP: HP Growth table MP: MP Growth table AT: ATK Growth table DF: DEF Growth table AG: AGL Growth table IN: INT Growth table These are pointers to one of 32 different tables that determine the value added to these scores at each level gain from 2 to 99. In general, the higher the number, the higher the score ultimately grows, but each table gains the largest amount of points over a different span of levels. The same tables are used for all six scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and INT at 255. Resistence Legend: ------------------ The following 26 classes of special attack exist in DWM: A: Blaze (etc.), FireSlash, BigBang, FireStaff B: Firebal (etc.), LavaStaff C: Bang (etc.) D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff F: IceBolt (etc.), IceSlash, SnowStaff G: Surround, SandStorm, Radiant H: Sleep, NapAttack, SleepAir I: Beat (etc.), K.O.Dance, EerieLite, UltraDown J: RobMagic (etc.), OddDance, RobDance K: StopSpell, MistStaff L: PanicAll, PaniDance M: Sap, SickLick (DEF down) N: Slow (AGL down) O: Sacrifice, Ramming, Kamikaze P: MegaMagic Q: FireAir (etc.) R: IceAir (etc.) S: PoisonHit, PoisonGas, PoisonAir, BadMeat T: Paralyze, PalsyAir U: Curse V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn) W: DanceShut X: MouthShut Y: CallHelp, YellHelp, RockThrow Z: GigaSlash Resistance to these attacks is a species characteristic and ranges from 0 to 3, 0 being completely non-resistant and 3 being completely immune (in most cases). |