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Credits:
FAQ by Alex Jackson


Stats for Bug Family Members

Courtesy of the FAQ by Alex Jackson

Name      ML XP SX FL HP MP AT DF AG IN          S K I L L S
----------------------------------------------------------------------
GiantSlug 35 02  2  0 11 08 14 09 11 07 LushLicks Whistle   Dodge
Catapila  40 04  2  0 13 05 11 14 11 09 Upper     PoisonGas ThickFog
Gophecada 30 01  2  0 06 11 14 18 08 07 Beat      MagicBack CallHelp
Butterfly 30 00  2  1 11 02 13 07 12 08 Surround  CallHelp  Curse
WeedBug   45 04  2  0 17 13 10 12 05 19 RobMagic  Barrier   MagicWall
GiantWorm 35 06  2  0 13 08 16 08 13 14 StepGuard BeastCut  OddDance
Lipsy     40 04  2  0 12 08 09 09 04 01 NapAttack Ahhh      LushLicks
StagBug   45 03  2  0 13 07 16 20 09 07 Sleep     FireAir   LegSweep
ArmyAnt   35 02  2  0 08 04 11 17 13 01 Kamikaze  CallHelp  NapAttack
GoHopper  35 00  2  0 11 04 08 14 14 04 RobMagic  ChargeUP  CallHelp
TailEater 45 05  2  0 12 10 16 11 14 05 IceSlash  PoisonGas Radiant
ArmorPede 30 06  2  0 15 10 17 20 11 02 Upper     TwinHits  TwinSlash
Eyeder    45 04  2  1 09 11 06 03 10 09 Firebal   Heal      MapMagic
GiantMoth 30 02  2  1 14 09 16 12 20 12 WindBeast Paralyze  Radiant
Droll     40 05  2  0 17 10 15 16 07 14 Slow      StepGuard Branching
ArmyCrab  40 06  2  0 16 08 14 19 05 01 Upper     MetalCut  CallHelp
MadHornet 40 07  2  1 20 05 19 13 20 04 PoisonHit Paralyze  TailWind
HornBeet  50 07  2  0 21 19 23 20 12 14 BoltSlash DevilCut  RockThrow
Armorpion 60 24  2  0 22 20 24 23 15 18 EvilSlash ZombieCut RainSlash
Digster   50 11  2  0 24 10 19 26 01 15 Farewell  StrongD   SuckAll

Resistances for Bug Family Members

Name       A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
---------------------------------------------------------------
GiantSlug  0 0 0 0 0 0 1 3 1 1 1 3 1 1 1 1 0 0 2 2 2 0 0 0 2 2
Catapila   1 1 1 0 0 1 0 2 0 0 0 2 0 0 1 0 1 1 2 2 2 0 0 0 2 2
Gophecada  0 0 0 0 0 0 0 2 0 0 0 2 1 1 0 0 0 0 2 2 2 2 2 2 3 3
Butterfly  0 0 0 1 1 0 0 2 0 0 0 2 0 0 0 0 0 0 2 2 2 1 1 1 3 3
WeedBug    0 0 0 1 1 0 0 2 0 1 1 2 0 0 0 0 0 0 2 2 2 1 1 1 2 2
GiantWorm  1 1 1 1 1 1 0 2 1 0 0 2 0 0 1 0 0 0 2 2 2 0 0 0 2 2
Lipsy      0 0 0 0 0 0 1 3 1 0 0 3 0 0 1 0 0 0 3 3 3 0 0 0 2 2
StagBug    1 1 0 0 0 1 0 2 1 0 0 2 0 0 1 0 1 1 2 2 2 0 0 0 2 2
ArmyAnt    0 0 0 0 0 0 0 2 0 0 0 2 0 0 0 0 0 0 2 2 2 0 0 0 2 2
GoHopper   0 0 0 0 0 0 0 2 0 0 0 2 0 0 0 0 0 0 2 2 2 0 0 0 2 2
TailEater  0 0 0 1 1 0 0 2 0 1 1 2 0 0 0 0 0 0 2 2 2 1 2 2 2 2
ArmorPede  1 1 1 1 1 1 0 2 0 0 0 2 0 0 0 0 1 1 2 2 2 1 1 1 3 3
Eyeder     0 0 0 1 1 0 0 2 1 1 1 2 0 0 1 0 0 0 2 2 2 1 1 1 2 2
GiantMoth  0 0 0 0 0 0 0 3 1 0 0 2 1 1 1 0 0 0 3 2 2 1 1 1 3 3
Droll      0 0 0 0 0 0 1 3 1 1 0 3 0 0 1 0 0 0 3 3 3 1 1 1 2 2
ArmyCrab   0 0 0 0 0 0 1 3 1 0 0 3 0 0 0 0 0 0 3 3 3 0 0 0 3 3
MadHornet  1 1 1 0 0 1 0 2 0 0 0 2 1 1 0 0 1 1 2 2 2 1 1 1 3 3
HornBeet   2 2 2 0 0 2 0 2 1 0 0 2 0 0 1 0 2 2 2 3 2 0 0 0 2 2
Armorpion  2 2 2 1 1 2 1 3 2 1 1 3 1 1 3 1 2 2 3 3 3 1 1 1 3 3
Digster    1 1 1 0 0 1 1 2 2 0 0 2 0 0 3 0 1 1 2 2 2 0 0 0 2 2

Stats Legend:
--------------
ML: Max Level
The Max Level of a wild-caught monster is this value +/- 2 (random)
The Max Level of a bred monster is this value + Plus * 2

XP: XP/Level table
This is a pointer to one of 32 different XP tables.
In general, the higher the number, the more XP the
monster needs per level:
00-07 = Fast      (2 XP for level 2)
08-15 = Normal    (5 XP for level 2)
16-23 = Slow      (10 XP for level 2)
24-31 = Very slow (100 XP for level 2)

SX: Sex probability
This determines the sex of a monster hatched from an egg.
The sex of a wild-caught monster depends on where it is caught
(for example, all the catchable Gate bosses are of predetermined sex)
Note that any egg's sex can be changed by having it BLESSed.
0 = Always male
1 = 9/10 male
2 = Even chance
3 = 5/6 female

FL: Flying monster?
If this is 1, the monster locomotes exclusively by flying.
Flying monsters are immune to "LegSweep" and "BigTrip".

HP: HP Growth table
MP: MP Growth table
AT: ATK Growth table
DF: DEF Growth table
AG: AGL Growth table
IN: INT Growth table
These are pointers to one of 32 different tables that determine
the value added to these scores at each level gain from 2 to 99.
In general, the higher the number, the higher the score ultimately
grows, but each table gains the largest amount of points over a
different span of levels.  The same tables are used for all six
scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and
INT at 255.

Resistence Legend:
------------------
The following 26 classes of special attack exist in DWM:

A: Blaze (etc.), FireSlash, BigBang, FireStaff
B: Firebal (etc.), LavaStaff
C: Bang (etc.)
D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff
E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff
F: IceBolt (etc.), IceSlash, SnowStaff
G: Surround, SandStorm, Radiant
H: Sleep, NapAttack, SleepAir
I: Beat (etc.), K.O.Dance, EerieLite, UltraDown
J: RobMagic (etc.), OddDance, RobDance
K: StopSpell, MistStaff
L: PanicAll, PaniDance
M: Sap, SickLick (DEF down)
N: Slow (AGL down)
O: Sacrifice, Ramming, Kamikaze
P: MegaMagic
Q: FireAir (etc.)
R: IceAir (etc.)
S: PoisonHit, PoisonGas, PoisonAir, BadMeat
T: Paralyze, PalsyAir
U: Curse
V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn)
W: DanceShut
X: MouthShut
Y: CallHelp, YellHelp, RockThrow
Z: GigaSlash

Resistance to these attacks is a species characteristic and
ranges from 0 to 3, 0 being completely non-resistant and 3
being completely immune (in most cases).
You want more? I got all the DWM info. Dragon Warrior Monsters, or Dragon Quest Monsters - Terry's Wonderland, as it is Called in Japan, is a monster training game like pokemon. It is from the popular Dragon Quest series in Japan. You have monster battles, or monster fights, at the various gates. This gameboy game was just released by Enix and Eidos. Since it is on the gameboy, you can do monster battles, monster fights, and breeding over the link cable. I have info on the plot, the monster families, how to battle, a FULL breeding list, and some tips.