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Stats Credits: FAQ by Alex Jackson |
Stats for Boss/???? Family MembersCourtesy of the FAQ by Alex JacksonName ML XP SX FL HP MP AT DF AG IN S K I L L S ---------------------------------------------------------------------- DracoLord 50 24 0 0 20 30 21 20 23 23 Firebal Meditate BeDragon DracoLord 80 25 0 0 21 30 24 21 23 21 Massacre FireAir Surge Hargon 70 24 0 0 19 30 20 21 23 23 Firebal Bang TatsuCall Sidoh 80 25 0 1 24 30 24 21 23 23 FireAir FrigidAir Hellblast Baramos 70 24 0 0 20 30 20 20 22 21 Bang RockThrow Hellblast Zoma 80 25 0 0 24 30 26 21 23 23 FrigidAir BigBang DeMagic Pizzaro 70 24 0 0 21 30 26 21 23 23 BiAttack FireAir Hellblast Esterk 80 31 0 0 29 30 26 24 23 23 RainSlash DeMagic GigaSlash Mirudraas 70 30 0 0 21 30 26 21 23 23 Blaze Bang Bolt Mirudraas 80 31 0 0 29 30 26 21 23 23 SuckAir FireAir DeMagic Mudou 70 28 0 0 21 30 26 24 23 23 FireAir FrigidAir PoisonGas DeathMore 60 27 0 1 21 30 26 21 23 23 HellBlast BigBang TatsuCall DeathMore 70 29 0 0 24 30 26 21 23 23 Ramming FireAir UltraDown DeathMore 80 31 0 1 29 30 30 24 23 23 Focus BigBang DeMagic DarkDrium 80 30 0 0 31 30 31 24 23 23 Bolt FireAir FrigidAir Resistances for Boss/???? Family Members Name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z --------------------------------------------------------------- DracoLord 1 1 0 0 0 1 3 3 3 2 3 3 3 3 3 0 1 1 3 2 3 3 3 3 0 0 DracoLord 2 2 1 1 1 2 3 3 3 3 3 3 3 3 3 1 2 2 3 3 3 3 3 3 1 1 Hargon 1 1 1 1 0 1 3 3 3 2 3 3 3 3 3 1 0 0 3 2 3 3 3 3 2 0 Sidoh 1 1 1 1 1 1 3 3 3 3 3 3 3 3 3 1 0 0 3 3 3 3 3 3 2 1 Baramos 1 1 1 2 0 2 3 3 3 2 3 3 2 2 3 1 1 1 3 3 3 3 3 3 0 0 Zoma 1 2 3 3 1 3 3 3 3 3 3 3 3 3 3 2 2 2 3 3 3 3 3 3 2 1 Pizzaro 1 1 1 1 0 2 3 3 3 3 3 3 3 3 3 1 0 0 3 3 3 3 3 3 2 1 Esterk 1 2 2 2 0 1 3 3 3 3 3 3 2 2 3 1 2 1 3 2 3 3 3 3 1 1 Mirudraas 2 2 2 1 2 2 3 3 3 2 3 3 3 3 3 1 1 2 3 2 3 3 3 3 1 1 Mirudraas 2 2 2 0 0 0 3 3 3 3 3 3 2 2 3 1 3 1 3 3 3 3 3 3 1 1 Mudou 1 1 1 3 0 1 3 3 3 2 3 3 2 3 3 0 3 3 3 2 3 3 3 3 0 0 DeathMore 1 2 2 1 1 2 3 3 3 2 3 3 3 3 3 1 1 2 3 2 3 3 3 3 1 0 DeathMore 2 2 2 1 1 2 3 3 3 3 3 3 3 3 3 1 1 2 3 2 3 3 3 3 2 1 DeathMore 2 2 2 2 2 2 3 3 3 3 3 3 2 2 3 1 2 2 3 3 3 3 3 3 3 2 DarkDrium 2 2 2 2 2 3 3 3 2 2 3 3 2 3 3 2 2 2 3 3 3 3 3 3 3 3 Stats Legend: -------------- ML: Max Level The Max Level of a wild-caught monster is this value +/- 2 (random) The Max Level of a bred monster is this value + Plus * 2 XP: XP/Level table This is a pointer to one of 32 different XP tables. In general, the higher the number, the more XP the monster needs per level: 00-07 = Fast (2 XP for level 2) 08-15 = Normal (5 XP for level 2) 16-23 = Slow (10 XP for level 2) 24-31 = Very slow (100 XP for level 2) SX: Sex probability This determines the sex of a monster hatched from an egg. The sex of a wild-caught monster depends on where it is caught (for example, all the catchable Gate bosses are of predetermined sex) Note that any egg's sex can be changed by having it BLESSed. 0 = Always male 1 = 9/10 male 2 = Even chance 3 = 5/6 female FL: Flying monster? If this is 1, the monster locomotes exclusively by flying. Flying monsters are immune to "LegSweep" and "BigTrip". HP: HP Growth table MP: MP Growth table AT: ATK Growth table DF: DEF Growth table AG: AGL Growth table IN: INT Growth table These are pointers to one of 32 different tables that determine the value added to these scores at each level gain from 2 to 99. In general, the higher the number, the higher the score ultimately grows, but each table gains the largest amount of points over a different span of levels. The same tables are used for all six scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and INT at 255. Resistence Legend: ------------------ The following 26 classes of special attack exist in DWM: A: Blaze (etc.), FireSlash, BigBang, FireStaff B: Firebal (etc.), LavaStaff C: Bang (etc.) D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff F: IceBolt (etc.), IceSlash, SnowStaff G: Surround, SandStorm, Radiant H: Sleep, NapAttack, SleepAir I: Beat (etc.), K.O.Dance, EerieLite, UltraDown J: RobMagic (etc.), OddDance, RobDance K: StopSpell, MistStaff L: PanicAll, PaniDance M: Sap, SickLick (DEF down) N: Slow (AGL down) O: Sacrifice, Ramming, Kamikaze P: MegaMagic Q: FireAir (etc.) R: IceAir (etc.) S: PoisonHit, PoisonGas, PoisonAir, BadMeat T: Paralyze, PalsyAir U: Curse V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn) W: DanceShut X: MouthShut Y: CallHelp, YellHelp, RockThrow Z: GigaSlash Resistance to these attacks is a species characteristic and ranges from 0 to 3, 0 being completely non-resistant and 3 being completely immune (in most cases). |