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Credits:
FAQ by Alex Jackson


Stats for Bird Family Members

Courtesy of the FAQ by Alex Jackson

Name      ML XP SX FL HP MP AT DF AG IN          S K I L L S
----------------------------------------------------------------------
Picky     40 04  2  0 11 12 14 08 18 13 Surround  Sap       Sheldodge
Wyvern    45 06  2  1 17 13 19 11 16 20 Sleep     Heal      FrigidAir
BullBird  35 05  2  0 14 08 17 09 06 04 Ramming   ChargeUP  Branching
FloraJay  50 05  2  1 06 18 12 03 21 19 Speed     BeastCut  LifeSong
DuckKite  30 03  2  1 11 11 09 12 18 07 Sleep     PanicAll  Curse
MadPecker 40 04  2  0 09 07 20 14 23 13 Infernos  Sap       VacuSlash
MadRaven  45 05  2  1 06 14 17 12 18 05 HighJump  DrakSlash TailWind
MistyWing 50 05  2  1 12 17 08 15 22 13 Surround  Barrier   EerieLite
Dracky    40 02  2  1 11 04 08 13 17 11 Sleep     RobMagic  Antidote
BigRoost  40 03  2  1 08 05 14 12 17 08 VacuSlash SandStorm Dodge
StubBird  40 06  2  0 16 12 20 20 14 11 TwinHits  RainSlash Sheldodge
LandOwl   35 07  2  0 15 10 21 13 11 18 Infernos  BoltSlash SideStep
MadGoose  30 05  2  1 17 06 17 15 20 08 PanicAll  OddDance  LureDance
MadCondor 50 06  2  1 14 11 18 12 17 13 Firebal   HealUs    MetalCut
Blizzardy 50 07  3  1 20 07 11 17 19 11 Beat      IceSlash  FrigidAir
Phoenix   50 07  1  1 16 13 19 08 19 12 SquallHit FireAir   TailWind
ZapBird   50 07  2  1 20 07 19 17 22 12 BoltSlash Lightning Hellblast
WhipBird  60 15  2  1 27 19 12 20 23 23 Ironize   ThickFog  TatsuCall
FunkyBird 50 05  2  0 14 20 08 09 16 20 PaniDance Hustle    LifeDance
RainHawk  70 24  1  0 25 27 15 24 18 24 MegaMagic Surge     StrongD

Resistances for Bird Family Members

Name       A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
---------------------------------------------------------------
Picky      0 0 0 2 2 0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 2 2 2 2 2
Wyvern     1 1 1 2 2 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 2 2 2 2 2
BullBird   0 0 0 2 2 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 3 3 3 3 3
FloraJay   0 0 0 3 3 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 3 3 3 2 2
DuckKite   0 0 0 2 2 0 0 1 0 0 0 1 0 0 0 0 0 0 1 1 1 2 2 2 3 3
MadPecker  1 1 1 3 3 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 2 2 2 2 2
MadRaven   0 0 0 2 2 0 1 1 1 0 0 1 0 0 0 0 0 0 1 1 1 2 2 2 2 2
MistyWing  0 0 0 2 2 1 0 0 1 0 0 0 0 0 1 0 0 1 0 0 0 2 2 2 2 2
Dracky     0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2
BigRoost   0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2
StubBird   0 0 0 2 2 2 1 1 1 1 1 1 1 1 1 1 0 2 0 0 0 2 2 2 2 2
LandOwl    0 0 0 2 2 0 0 1 1 0 0 1 2 2 1 0 0 0 0 0 0 3 3 3 3 3
MadGoose   0 0 0 2 2 0 0 2 1 0 0 2 0 0 0 0 0 0 2 1 1 2 2 2 3 3
MadCondor  1 1 0 2 2 1 0 0 2 0 1 1 0 0 2 0 1 2 0 0 0 2 2 2 2 2
Blizzardy  1 1 0 2 2 3 0 0 2 0 0 1 0 0 1 0 1 3 0 1 0 2 2 2 2 2
Phoenix    2 2 2 1 1 0 0 0 0 1 1 1 0 0 0 0 3 0 0 1 0 3 3 3 2 2
ZapBird    1 1 1 3 3 1 0 0 1 2 0 2 0 0 1 0 1 1 0 1 0 2 2 2 2 2
WhipBird   1 1 1 2 2 1 1 1 2 0 0 1 0 0 2 0 1 1 0 2 0 2 2 2 2 2
FunkyBird  0 0 0 3 3 0 1 0 2 1 1 1 0 0 3 0 0 0 0 2 0 3 3 3 2 2
RainHawk   2 2 2 3 2 2 1 1 2 1 1 3 1 1 3 1 2 3 1 2 1 3 3 3 3 3

Stats Legend:
--------------
ML: Max Level
The Max Level of a wild-caught monster is this value +/- 2 (random)
The Max Level of a bred monster is this value + Plus * 2

XP: XP/Level table
This is a pointer to one of 32 different XP tables.
In general, the higher the number, the more XP the
monster needs per level:
00-07 = Fast      (2 XP for level 2)
08-15 = Normal    (5 XP for level 2)
16-23 = Slow      (10 XP for level 2)
24-31 = Very slow (100 XP for level 2)

SX: Sex probability
This determines the sex of a monster hatched from an egg.
The sex of a wild-caught monster depends on where it is caught
(for example, all the catchable Gate bosses are of predetermined sex)
Note that any egg's sex can be changed by having it BLESSed.
0 = Always male
1 = 9/10 male
2 = Even chance
3 = 5/6 female

FL: Flying monster?
If this is 1, the monster locomotes exclusively by flying.
Flying monsters are immune to "LegSweep" and "BigTrip".

HP: HP Growth table
MP: MP Growth table
AT: ATK Growth table
DF: DEF Growth table
AG: AGL Growth table
IN: INT Growth table
These are pointers to one of 32 different tables that determine
the value added to these scores at each level gain from 2 to 99.
In general, the higher the number, the higher the score ultimately
grows, but each table gains the largest amount of points over a
different span of levels.  The same tables are used for all six
scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and
INT at 255.

Resistence Legend:
------------------
The following 26 classes of special attack exist in DWM:

A: Blaze (etc.), FireSlash, BigBang, FireStaff
B: Firebal (etc.), LavaStaff
C: Bang (etc.)
D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff
E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff
F: IceBolt (etc.), IceSlash, SnowStaff
G: Surround, SandStorm, Radiant
H: Sleep, NapAttack, SleepAir
I: Beat (etc.), K.O.Dance, EerieLite, UltraDown
J: RobMagic (etc.), OddDance, RobDance
K: StopSpell, MistStaff
L: PanicAll, PaniDance
M: Sap, SickLick (DEF down)
N: Slow (AGL down)
O: Sacrifice, Ramming, Kamikaze
P: MegaMagic
Q: FireAir (etc.)
R: IceAir (etc.)
S: PoisonHit, PoisonGas, PoisonAir, BadMeat
T: Paralyze, PalsyAir
U: Curse
V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn)
W: DanceShut
X: MouthShut
Y: CallHelp, YellHelp, RockThrow
Z: GigaSlash

Resistance to these attacks is a species characteristic and
ranges from 0 to 3, 0 being completely non-resistant and 3
being completely immune (in most cases).
You want more? I got all the DWM info. Dragon Warrior Monsters, or Dragon Quest Monsters - Terry's Wonderland, as it is Called in Japan, is a monster training game like pokemon. It is from the popular Dragon Quest series in Japan. You have monster battles, or monster fights, at the various gates. This gameboy game was just released by Enix and Eidos. Since it is on the gameboy, you can do monster battles, monster fights, and breeding over the link cable. I have info on the plot, the monster families, how to battle, a FULL breeding list, and some tips.