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Stats Credits: FAQ by Alex Jackson |
Stats for Bird Family MembersCourtesy of the FAQ by Alex JacksonName ML XP SX FL HP MP AT DF AG IN S K I L L S ---------------------------------------------------------------------- Picky 40 04 2 0 11 12 14 08 18 13 Surround Sap Sheldodge Wyvern 45 06 2 1 17 13 19 11 16 20 Sleep Heal FrigidAir BullBird 35 05 2 0 14 08 17 09 06 04 Ramming ChargeUP Branching FloraJay 50 05 2 1 06 18 12 03 21 19 Speed BeastCut LifeSong DuckKite 30 03 2 1 11 11 09 12 18 07 Sleep PanicAll Curse MadPecker 40 04 2 0 09 07 20 14 23 13 Infernos Sap VacuSlash MadRaven 45 05 2 1 06 14 17 12 18 05 HighJump DrakSlash TailWind MistyWing 50 05 2 1 12 17 08 15 22 13 Surround Barrier EerieLite Dracky 40 02 2 1 11 04 08 13 17 11 Sleep RobMagic Antidote BigRoost 40 03 2 1 08 05 14 12 17 08 VacuSlash SandStorm Dodge StubBird 40 06 2 0 16 12 20 20 14 11 TwinHits RainSlash Sheldodge LandOwl 35 07 2 0 15 10 21 13 11 18 Infernos BoltSlash SideStep MadGoose 30 05 2 1 17 06 17 15 20 08 PanicAll OddDance LureDance MadCondor 50 06 2 1 14 11 18 12 17 13 Firebal HealUs MetalCut Blizzardy 50 07 3 1 20 07 11 17 19 11 Beat IceSlash FrigidAir Phoenix 50 07 1 1 16 13 19 08 19 12 SquallHit FireAir TailWind ZapBird 50 07 2 1 20 07 19 17 22 12 BoltSlash Lightning Hellblast WhipBird 60 15 2 1 27 19 12 20 23 23 Ironize ThickFog TatsuCall FunkyBird 50 05 2 0 14 20 08 09 16 20 PaniDance Hustle LifeDance RainHawk 70 24 1 0 25 27 15 24 18 24 MegaMagic Surge StrongD Resistances for Bird Family Members Name A B C D E F G H I J K L M N O P Q R S T U V W X Y Z --------------------------------------------------------------- Picky 0 0 0 2 2 0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 2 2 2 2 2 Wyvern 1 1 1 2 2 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 2 2 2 2 2 BullBird 0 0 0 2 2 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 3 3 3 3 3 FloraJay 0 0 0 3 3 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 3 3 3 2 2 DuckKite 0 0 0 2 2 0 0 1 0 0 0 1 0 0 0 0 0 0 1 1 1 2 2 2 3 3 MadPecker 1 1 1 3 3 1 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 2 2 2 2 2 MadRaven 0 0 0 2 2 0 1 1 1 0 0 1 0 0 0 0 0 0 1 1 1 2 2 2 2 2 MistyWing 0 0 0 2 2 1 0 0 1 0 0 0 0 0 1 0 0 1 0 0 0 2 2 2 2 2 Dracky 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 BigRoost 0 0 0 2 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 StubBird 0 0 0 2 2 2 1 1 1 1 1 1 1 1 1 1 0 2 0 0 0 2 2 2 2 2 LandOwl 0 0 0 2 2 0 0 1 1 0 0 1 2 2 1 0 0 0 0 0 0 3 3 3 3 3 MadGoose 0 0 0 2 2 0 0 2 1 0 0 2 0 0 0 0 0 0 2 1 1 2 2 2 3 3 MadCondor 1 1 0 2 2 1 0 0 2 0 1 1 0 0 2 0 1 2 0 0 0 2 2 2 2 2 Blizzardy 1 1 0 2 2 3 0 0 2 0 0 1 0 0 1 0 1 3 0 1 0 2 2 2 2 2 Phoenix 2 2 2 1 1 0 0 0 0 1 1 1 0 0 0 0 3 0 0 1 0 3 3 3 2 2 ZapBird 1 1 1 3 3 1 0 0 1 2 0 2 0 0 1 0 1 1 0 1 0 2 2 2 2 2 WhipBird 1 1 1 2 2 1 1 1 2 0 0 1 0 0 2 0 1 1 0 2 0 2 2 2 2 2 FunkyBird 0 0 0 3 3 0 1 0 2 1 1 1 0 0 3 0 0 0 0 2 0 3 3 3 2 2 RainHawk 2 2 2 3 2 2 1 1 2 1 1 3 1 1 3 1 2 3 1 2 1 3 3 3 3 3 Stats Legend: -------------- ML: Max Level The Max Level of a wild-caught monster is this value +/- 2 (random) The Max Level of a bred monster is this value + Plus * 2 XP: XP/Level table This is a pointer to one of 32 different XP tables. In general, the higher the number, the more XP the monster needs per level: 00-07 = Fast (2 XP for level 2) 08-15 = Normal (5 XP for level 2) 16-23 = Slow (10 XP for level 2) 24-31 = Very slow (100 XP for level 2) SX: Sex probability This determines the sex of a monster hatched from an egg. The sex of a wild-caught monster depends on where it is caught (for example, all the catchable Gate bosses are of predetermined sex) Note that any egg's sex can be changed by having it BLESSed. 0 = Always male 1 = 9/10 male 2 = Even chance 3 = 5/6 female FL: Flying monster? If this is 1, the monster locomotes exclusively by flying. Flying monsters are immune to "LegSweep" and "BigTrip". HP: HP Growth table MP: MP Growth table AT: ATK Growth table DF: DEF Growth table AG: AGL Growth table IN: INT Growth table These are pointers to one of 32 different tables that determine the value added to these scores at each level gain from 2 to 99. In general, the higher the number, the higher the score ultimately grows, but each table gains the largest amount of points over a different span of levels. The same tables are used for all six scores, but HP, MP, ATK and DEF top out at 999, AGL at 511, and INT at 255. Resistence Legend: ------------------ The following 26 classes of special attack exist in DWM: A: Blaze (etc.), FireSlash, BigBang, FireStaff B: Firebal (etc.), LavaStaff C: Bang (etc.) D: Infernos (etc.), VacuSlash, MultiCut, WindBeast, Vacuum, WindStaff E: Bolt (etc.), BoltSlash, Lightning, Hellblast, BoltStaff F: IceBolt (etc.), IceSlash, SnowStaff G: Surround, SandStorm, Radiant H: Sleep, NapAttack, SleepAir I: Beat (etc.), K.O.Dance, EerieLite, UltraDown J: RobMagic (etc.), OddDance, RobDance K: StopSpell, MistStaff L: PanicAll, PaniDance M: Sap, SickLick (DEF down) N: Slow (AGL down) O: Sacrifice, Ramming, Kamikaze P: MegaMagic Q: FireAir (etc.) R: IceAir (etc.) S: PoisonHit, PoisonGas, PoisonAir, BadMeat T: Paralyze, PalsyAir U: Curse V: Ahhh, LureDance, LushLicks, LegSweep, BigTrip, WarCry (Miss-a-Turn) W: DanceShut X: MouthShut Y: CallHelp, YellHelp, RockThrow Z: GigaSlash Resistance to these attacks is a species characteristic and ranges from 0 to 3, 0 being completely non-resistant and 3 being completely immune (in most cases). |