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Defensive Skills

Curing Type

Blocking - Curing - Dances - Defending - Healing - Reflecting

Tips on Usage: Here you will find all the base defensive curing skills and their corresponding evolutions, listed alphabetically. The stats given are those needed to gain the particular skill or evolution. Evolutions are listed in the order in which you can get them. Use the menu above to access other Defensive Skills.


CURING SKILL GROUP
DESCRIPTION
These skills will try to cure a particular Status ailment, to One Ally or your entire Group
~ Click here for Monsters with this Skill Group ~
NAME MP STATUS STATS NEEDED
LVHPMPATT DEFAGIINT
Antidote2 Poison5 021 00 020
CurseOff2 Curse7 027 00 024
DeChaos2 Confuse6 024 00 022
DeMagic7 All*20 0100 00 0140
NumbOff2 Paralyze8 030 00 026
Surge7 All**23 0130 00 0170

* - Takes off all positive spells (such as Barrier, MagicWall, Speed, Upper) on the entire enemy party
**- Takes off all status affects on your entire party

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