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Full Skill List


Tips on Usage: Click on the * next to the skills to go to a more detailed listing. Skills are grouped by type, and with the others in their "evolution" group.

A   B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q   R   S   T   U   V   W   X   Y   Z  

SkillDetailsDescription
Ahhh * Makes your monster happy
Antidote * Cures poisoning
Aquacut * Regular attack that deals 50% more damage to a foe from the WATER family
AquaWall * Makes a barrier that blocks 1 spell attack
Bang * Weak non-elemental explosion to a group
Barrier * Increases party's resistance to breath attacks
BazooCall * Tries to get a bazoo to come fight on your side
BeastCut * Regular attack that deals 50% more damage to a foe from the BEAST family
Beat * Tries to knock out a foe
BeDragon * Attacks with a random breath attack
Berserker * Doubles attack power while reducing defense to 0
BiAttack * Attack two times in one turn
BigBang * Explosive spell damage to a group
BigTrip * Trips all enemies, causing them to lose a turn
BirdBlow * Regular attack that deals 50% more damage to a foe from the BIRD family
BladeD * Prevents a counterattack from foe
Blaze * Weak fire breath damage to a foe
BlazeAir * Mid-range fire breath damage to a group
BlazeMore * Mid-range fire breath damage to a foe
BlazeMost * Strongest fire breath damage to a foe
Blizzard * Strongest ice elemental attack to a group
Bolt * Weak bolt attack to a group
BoltSlash * Thunder elemental slash to one target
Boom * Mid-range non-elemental explosion to a group
Bounce * Reflects spells back to to opponents
Branching * Regular attack that deals 50% more damage to a foe from the PLANT family
CallHelp * Calls for allies, random number of attacks by them
Chance * Casts a random effect from a pool of 14 different effects
ChargeUp * Increases damage by a physical attack the following turn
CleanCut * Regular attack that deals 50% more damage to a foe from the MATERIAL family
Cover * Protect one ally from physical attacks
Curse * Tries to put a curse on a group for random maladictions
CurseOff * Removes a curse on an ally
DanceShut * Prevents dance skills
DeChaos * Cures confusion on an ally
Defeat * Tries to knock out a group
Defense * Halves defense of opposing group
DeMagic * Prevent spell effects on your party
DevilCut * Regular attack that deals 50% more damage to a foe from the DEVIL family
DiagoCall * Tries to get a Diago to come fight on your side
Dodge * Dodges an attack, and counterattacks
DrakSlash * Regular attack that deals 50% more damage to a foe from the DRAGON family
EagleEye * Determines presence of items nearby
EerieLite * Lowers resistance to spells for opposing group
Errand * Makes monster run an errand for 100G
EvilSlash * Attacks like a ruthless demon
Explodet * Strongest non-elemental explosion to a group
FareWell *Revives and heals all allies at the expense of the user
FireAir * Weak fire breath attack to a group
Firebal * Weak fire elemental attack to a group
Firebane * Mid-range fire elemental attack to a group
Firebolt * Strongest fire elemental attack to a group
FireSlash * Fire elemental slash to one target
Focus * User gets two attacks on the following turn
FrigidAir * Weak ice breath attack to a group
Geyser * Throws an enemy into the air, with a chance of damaging them
GigaSlash * Multi-Elemental damage to one foe (physical)
Guardian * Receives all attacks directed to party for one turn
Heal * Heals one party member 30-40 HP
HealMore * Heals one party member 75-90 HP
HealAll * Heals one party member to full HP
HealUs * Heals each party member 90-120 HP
HealUsAll * Heals entire party to full HP
HellBlast * High lightning spell damage to a group
HighJump * Jumps into the air, and next round uses physical attack
Hustle * Heals entire party 70-80 HP
IceAir * Medium ice breath attack to a group
IceBolt * Weak ice elemental attack to a group
IceSlash * Ice elemental slash to one target
IceStorm * Strong ice breath attack to a group
Imitate * Imitates the attack of one foe
Increase * Raises defense of each party member by half
Infernos * Weak air elemental attack to a group
Infermore * Mid-range air elemental attack to a group
Infermost * Strongest air attack to a group
Ironize * Temporarily turns party to iron, reducing damage to 0
Kamikaze * Suicide attack that knocks out one foe
K.O.Dance * Tries to knock out a group
LegSweep * Trips one foe, causing it to lose a turn
LifeDance * User sacrifices to revive and heal party members
LifeSong * Takes two turns to try and revive all knocked out party members
Lightning * Thunder attack to a group
LoveRain * Summons HP healing rain
LureDance * Tries to lure a foe into dancing, thereby losing a turn
LushLicks * Licks a foe to make them shiver, thereby losing a turn
MagicBack * Reflects spells cast that turn back to caster
MagicWall * Increases party's spell resistance
MapMagic * Gives access to map of current floor (like MapHerb)
Massacre * Great damage to an enemy or ally
Meditate * Heals 500 HP during battle for the caster
MegaMagic * Uses all available MP to deal damage based on MP used and level of caster
MetalCut * Regular attack that deals 50% more damage to a foe from the METAL SLIME sub-family
MPass * Gives 15MP to a party monster
MPassMore * Gives 30MP to a party monster
MPassMost * Gives 80MP to a party monster
MouthShut * Prevents one enemy from using its breath attack
MultiCut * Holy wind spell attack to a group
NapAttack * Attacks a foe and tries to put it to sleep
NumbOff * Cures Paralysis or Sleep
OddDance * Lowers the MP of one foe
Outside * Warps party outside of tower or cave
PalsyAir * Breath attack that tries to paralyzes a group
PanicAll * Tries to confuse a group
PaniDance * Tries to confuse or paralyze a group
Paralyze * Attacks one foe and tries to Paralyze it
Pheremone * Attracts enemies of opposite gender
PoisonAir * Breath attack that tries to severely poison a group
PoisonGas * Breath attack that tries to poison a group
PoisonHit * Attacks one foe and tries to poison it
PsycheUp * Builds up to deal high damage the following turn
QuadHits * Attacks 4 times at once, each blow doing less damage
Radiant * Tries to blind a group (reduces accuracy)
RainSlash * Physical damage to a group
Ramming * Attacks a foe, with the user suffering some damage
Revive * Revives one knocked out ally with full HP
RobDance * Uses a dance to steal the MP of one foe
RobMagic * Steals the MP of one foe
RockThrow * Throws rocks onto a group for physical damage
Sacrifice * Caster sacrifices itself to knock out all foes
SamsiCall * Tries to get a Samsi to come fight on your side
SandStorm * Decreases the attack accuracy of a group
Sap * Halves the defense of one foe
Scorching * A strong fire breath attack - the flames of a true dragon
SealPray * Seals an enemy's skill
Shears * Regular attack that deals 50% more damage to a foe from the PLANT family
Sheldodge * Regular attack that deals 50% more damage to a foe from the BUG family
SickLick * Lowers the defense of one foe and causes it to miss a turn
SideStep * Avoids a physical attack
Sleep * Tries to put one foe to sleep
SleepAll * Tries to put a group to sleep
SleepAir * Breath attack that tries to put a group to sleep
Slow * Halves the agility of one foe
SlowAll * Halves the agility of a group
Smashlime * Regular attack that deals 50% more damage to a foe from the SLIME family
SnowStorm * Strong ice breath attack to a group
Speed * Increases the agility of one party member by half
SpeedUp * Increases the agility of the entire party by half
SquallHit * Gets in the first attack that turn
StepGuard * Reduces damage from terrain
StopSpell * Anti-Magic on a group
StormWind * Reflects all breath attacks
StrongD * Defends against coming attack
SuckAir * Doubles the damage of a breath atack the next turn
SuckAll * Physical damage to a group
Surge * Removes any status ailments in the party
Surround * Decreases attack accuracy of a group
TailWind * Reflects breath attack
TakeMagic * Can absorb the MP of one spell
TatsuCall * Tries to get a Tatsu to come fight on your side
ThickFog * Prevents any spells from being cast
Thordain * Strongest thunder attack to a group
TidalWave * Hits a group with a towering wall of water
Transform * Becomes same type of monster as one foe
TwinHits * Doubles attack damage for the rest of the battle
TwinSlash * Fearless attack
UltraDown * Decreases agility, defense, and accuracy of one foe.
Upper * Increases the defense of one party member by half
VacuSlash * Air based slash to one foe
Vacuum * A vaccum blast to all foes
Vivify * Revives one ally without full HP
WarCry * Freezes a group, causing them to lose a turn
Watershot * Hits 1 enemy with a high volume of water
Whistle * Causes wild encounter
WhiteAir * Strongest ice breath attack
WhiteFire * Strongest fire breath attack
WindBeast * Air attack to one foe
YellHelp * Calls for allies, random number of attacks by them
Zap * Strong bolt attack to a group
ZombieCut * Regular attack that deals 50% more damage to a foe from the ZOMBIE family

Site Copyright 2001 by Yash Gad. Dragon Warrior Monsters and Dragon Warrior Monsters 2 are a registered trademark of Enix. Gameboy is a registered trademark of Nintendo.
eals each party member 90-120 HP