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Defensive Skills

Healing Type

Blocking - Curing - Dances - Defending - Healing - Reflecting

Tips on Usage: Here you will find all the base defensive healing skills and their corresponding evolutions, listed alphabetically. The stats given are those needed to gain the particular skill or evolution. Evolutions are listed in the order in which you can get them. Use the menu above to access other Defensive Skills.


FAREWELL SKILL
DESCRIPTION
Revives you entire party, and then kills the User
~ Click here for Monsters with this Skill Group ~
NAME MP DAMAGE STATS NEEDED
LVHPMPATT DEFAGIINT
Farewellall N/A32 0188 00 0176


HEAL SKILL GROUP
DESCRIPTION
Heals the HP of One Ally
~ Click here for Monsters with this Skill Group ~
NAME MP HEALS STATS NEEDED
LVHPMPATT DEFAGIINT
Heal2 30-401 07 00 06
HealMore5 75-9010 052 00 048
HealAll7 All16 082 00 080


HEALUS SKILL GROUP
DESCRIPTION
Heals the HP of your Entire Party
~ Click here for Monsters with this Skill Group ~
NAME MP DAMAGE STATS NEEDED
LVHPMPATT DEFAGIINT
HealUs18 90-12020 0140 00 0120
HealUsAll36 All28 0196 00 0160


MEDITATE SKILL
DESCRIPTION
Heal the HP of just the User only during Battle
~ Click here for Monsters with this Skill Group ~
NAME MP HEALS STATS NEEDED
LVHPMPATT DEFAGIINT
Meditate8 50026 1820 0156 0156


VIVIFY SKILL GROUP
DESCRIPTION
Brings an Ally back to Life (50% or 100% of the time), and heals either half or all HP
~ Click here for Monsters with this Skill Group ~
NAME MP EFFECT STATS NEEDED
LVHPMPATT DEFAGIINT
Vivify10 50%,Half14 063 00 054
Revive20 100%,All27 0174 00 0152

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